Games
After 10 years in Graphic/Web Design, I had the opportunity to pivot my career into Game Development. My experience and ability to learn new software helped to advance quickly into more senior positions and eventually into Lead roles. The creative process is very similar from Graphic Design to Game/Software Design, so moving from Lead Artist to Lead Design felt like a natural evolution. Game Design and particularly Level Design, requires a solid grasp of visualizing ideas in 3D space. Because of this, I keep up my skills in using 3D Software. The images below show some of the work from all the games that I have worked on. Carmageddon was the only project so far, that failed to make release.